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Secrets of the Arcane Keep

  • Writer: Andrew Freer
    Andrew Freer
  • Apr 4, 2025
  • 2 min read

A Virtual Reality Dungeon Adventure Experience where you play a sorcerer breaking into a dungeon to find the treasure room. Featuring platforming, stealth mechanics and magic.


Solve the mysteries of the dungeon and find the grand treasure at the end of the dungeon!





Team Size: 5
Team Size: 5




Timeline: 5 Weeks
Timeline: 5 Weeks

Project Responsibilities


Producer
Producer

Role 1: Project Coordinator & Producer


  • Implemented Agile methodologies to define clear requirements, timelines, and tasks, organizing weekly sprints to meet bi-weekly project milestones.


  • Created and maintained a comprehensive Confluence hub, including the Game Design Document (GDD), Technical Design Document (TDD), and a Master Asset List for team-wide reference.


  • Utilized Trello for Kanban-style task tracking, ensuring smooth workflow and visibility across all disciplines.


  • Oversaw project scope and applied risk mitigation strategies to maintain alignment with goals and deadlines.


  • Facilitated SCRUM meetings thrice weekly and maintained consistent daily written communication to ensure team alignment and progress transparency.


Role 2: Programmer


  • Created the project in Unity 3D and imported the VR plugins and established version control using Perforce (P4V).


  • Developed core gameplay systems using C# including the character controller, spells, books, puzzles, doors and traps.


  • Integrated assets from other team members, ensuring visual consistency and functional implementation within the project.



Programmer
Programmer

Challenges & Retrospective


  • The team had limited hours to work on this project as they had many other commitments but through clear communication and follow up the tasks were completed timeously.

  • This was our first time working in VR which led to many challenges in compatibility, optimization and testing but adjustments were made to ensure everything ran as required.



Closing Thoughts


This was an exciting challenge as the team is more used to Unreal Engine and this was our first dive into Virtual reality. The game is a lot of fun and has great potential to be improved and expanded upon.




Try the game on itch.io
Try the game on itch.io

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